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A Reconfigurable Data Glove for Reconstructing Physical and Virtual Grasps

Authors :
Hangxin Liu
Zeyu Zhang
Ziyuan Jiao
Zhenliang Zhang
Minchen Li
Chenfanfu Jiang
Yixin Zhu
Song-Chun Zhu
Source :
Engineering, Vol 32, Iss , Pp 202-216 (2024)
Publication Year :
2024
Publisher :
Elsevier, 2024.

Abstract

In this work, we present a reconfigurable data glove design to capture different modes of human hand–object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve various downstream tasks with distinct features, our reconfigurable data glove operates in three modes sharing a unified backbone design that reconstructs hand gestures in real time. In the tactile-sensing mode, the glove system aggregates manipulation force via customized force sensors made from a soft and thin piezoresistive material; this design minimizes interference during complex hand movements. The virtual reality (VR) mode enables real-time interaction in a physically plausible fashion: A caging-based approach is devised to determine stable grasps by detecting collision events. Leveraging a state-of-the-art finite element method, the simulation mode collects data on fine-grained four-dimensional manipulation events comprising hand and object motions in three-dimensional space and how the object’s physical properties (e.g., stress and energy) change in accordance with manipulation over time. Notably, the glove system presented here is the first to use high-fidelity simulation to investigate the unobservable physical and causal factors behind manipulation actions. In a series of experiments, we characterize our data glove in terms of individual sensors and the overall system. More specifically, we evaluate the system’s three modes by ① recording hand gestures and associated forces, ② improving manipulation fluency in VR, and ③ producing realistic simulation effects of various tool uses, respectively. Based on these three modes, our reconfigurable data glove collects and reconstructs fine-grained human grasp data in both physical and virtual environments, thereby opening up new avenues for the learning of manipulation skills for embodied AI agents.

Details

Language :
English
ISSN :
20958099
Volume :
32
Issue :
202-216
Database :
Directory of Open Access Journals
Journal :
Engineering
Publication Type :
Academic Journal
Accession number :
edsdoj.1515188ea4047d8aba86f0e76e83b3b
Document Type :
article
Full Text :
https://doi.org/10.1016/j.eng.2023.01.009