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Collaborative 360° virtual reality training of medical students in clinical examinations

Authors :
Jacob Gorm Davidsen
Dorthe Vinter Larsen
Sten Rasmussen
Lucas Paulsen
Source :
Medical Education Online, Vol 29, Iss 1 (2024)
Publication Year :
2024
Publisher :
Taylor & Francis Group, 2024.

Abstract

Simulation-based training in computer-generated environments has always played an important role in clinical medical education. Recently, there has been a growing interest in using 360° videos of real-life situations for training in health professions. Several studies report positive results from using 360° Virtual Reality for individuals, yet there are currently no studies on collaborative 360° Virtual Reality training. In this paper, we evaluate how 360° Virtual Reality can support collaborative training in clinical medical education. The study population consisted of 14 medical students in semester 5 of their Bachelor’s programme. The students were divided into three groups before watching and annotating a 360° video of an authentic learning situation inside a collaborative immersive virtual reality space. The original video shows a problem-based examination of the collateral and cruciate ligaments of the knee performed by students under the supervision of a professor. After training in collaborative 360° Virtual Reality, students then had to perform the same tests in a physical examination. The students’ performance was subsequently evaluated by a professor with expertise in knee examinations. The results show that 12 out of 14 students received a score of 2 for one or more tests, thereby meeting the required learning objective. One student received a score of 1 and one student did not perform any of the tests. The students actively use the tools provided by the software and different communicative strategies when working collaboratively in 360° Virtual Reality, which enables them to perform the tests in the physical examination by transferring their constructed knowledge. The results indicate that our pedagogical design in collaborative immersive 360° Virtual Reality can become a relevant addition to face-to-face clinical medical training.

Details

Language :
English
ISSN :
10872981
Volume :
29
Issue :
1
Database :
Directory of Open Access Journals
Journal :
Medical Education Online
Publication Type :
Academic Journal
Accession number :
edsdoj.08811c6774034ef285d25823e82f0eb5
Document Type :
article
Full Text :
https://doi.org/10.1080/10872981.2024.2412398