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A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender

Authors :
Eva C. Herbst
Luke E. Meade
Stephan Lautenschlager
Niccolo Fioritti
Torsten M. Scheyer
Source :
Royal Society Open Science, Vol 9, Iss 8 (2022)
Publication Year :
2022
Publisher :
The Royal Society, 2022.

Abstract

Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies.

Details

Language :
English
ISSN :
20545703
Volume :
9
Issue :
8
Database :
Directory of Open Access Journals
Journal :
Royal Society Open Science
Publication Type :
Academic Journal
Accession number :
edsdoj.06e5f9a534b4973bc1bf58b56a8a5e8
Document Type :
article
Full Text :
https://doi.org/10.1098/rsos.220519