Back to Search Start Over

Prevalence and Risk Factors for Internet Gaming Disorder (IGD) in a sample of 5,979 Italian Online Gamers

Authors :
Laura Ferraro
Chiara Avanzato
Giuseppe Maniaci
Crocettarachele Sartorio
Marco Daino
Fabio Seminerio
Giada Tripoli
Diego Quattrone
Rosa Lo Baido
Daniele La Barbera
Caterina La Cascia
Source :
Mediterranean Journal of Clinical Psychology, Vol 8, Iss 3 (2020)
Publication Year :
2020
Publisher :
University of Messina, 2020.

Abstract

Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is unknown. Several risk factors, including time spent playing (TSP), are proposed as an epiphenomenon of emotional dysregulation. Methods: The study estimated the prevalence of IGD in at-risk Italian online gamers, and the interplay between alexithymia and other risk factors. 5,979 responders were surveyed. IGDS-SF9 estimated pathological gaming. TAS-20 measured Difficult in Identifying (DIF) and Describing Feelings (DDF), and Externally Oriented Thinking (EOT). Results: 43% of participants had pathological IGD scores. Male gender (OR=1.2, 95% C.I.=1, 1.5, p=0.019), TSP (OR=7.6, 95% C.I.=5.5, 10.6, p0.001), DIF (OR=1.5, 95% C.I.=1.1, 2.1, p=0.003), boredom/loneliness feelings (OR=1.8, 95% C.I.=1.5, 2, p0.001), recent negative events (OR=1.1, 95% C.I.=1, 1.3, p=0.026), and a behavioral addiction (OR=2.1, 95% C.I.=1.2, 3.9, p=0.009) independently increased its risk. Conclusions: Almost one on two players joining online communities presented IGD. Some risk factors were crucial, including TSP, independently from emotional dysregulation.

Details

Language :
English
ISSN :
22821619
Volume :
8
Issue :
3
Database :
Directory of Open Access Journals
Journal :
Mediterranean Journal of Clinical Psychology
Publication Type :
Academic Journal
Accession number :
edsdoj.04888c6b14f14251bbc8d847e5bbe057
Document Type :
article
Full Text :
https://doi.org/10.6092/2282-1619/mjcp-2674