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Fast Feedforward 3D Gaussian Splatting Compression

Authors :
Chen, Yihang
Wu, Qianyi
Li, Mengyao
Lin, Weiyao
Harandi, Mehrtash
Cai, Jianfei
Publication Year :
2024

Abstract

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.<br />Comment: Project Page: https://yihangchen-ee.github.io/project_fcgs/ Code: https://github.com/yihangchen-ee/fcgs/

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2410.08017
Document Type :
Working Paper