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Projecting Radiance Fields to Mesh Surfaces

Authors :
Lim, Adrian Xuan Wei
Ng, Lynnette Hui Xian
Kyger, Nicholas
Michigami, Tomo
Baghernezhad, Faraz
Publication Year :
2024

Abstract

Radiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We effectively perform avatar texture transfer across different appearances by combining benefits from radiance fields and mesh surfaces. We represent the source as a radiance field using 3D Gaussian Splatter, then project the Gaussians on the target mesh. Our pipeline consists of Source Preconditioning, Target Vectorization and Texture Projection. The projection completes in 1.12s in a pure CPU compute, compared to baselines techniques of Per Face Texture Projection and Ray Casting (31s, 4.1min). This method lowers the computational requirements, which makes it applicable to a broader range of devices from low-end mobiles to high end computers.<br />Comment: SIGGRAPH Posteres 2024

Subjects

Subjects :
Computer Science - Graphics

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2406.11570
Document Type :
Working Paper
Full Text :
https://doi.org/10.1145/3641234.3671036