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3D scene generation from scene graphs and self-attention

Authors :
Bonazzi, Pietro
Wang, Mengqi
Arroyo, Diego Martin
Manhardt, Fabian
Messikomer, Nico
Tombari, Federico
Scaramuzza, Davide
Publication Year :
2024

Abstract

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).<br />Comment: Some authors were not timely informed of the submission

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2404.01887
Document Type :
Working Paper