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TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

Authors :
Wu, Jinbo
Liu, Xing
Wu, Chenming
Gao, Xiaobo
Liu, Jialun
Liu, Xinqi
Zhao, Chen
Feng, Haocheng
Ding, Errui
Wang, Jingdong
Publication Year :
2024

Abstract

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.<br />Comment: Technical report. Project page: https://3d-aigc.github.io/TexRO

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2403.15009
Document Type :
Working Paper