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An\'alise e modelagem de jogos digitais: relato de uma experi\^encia educacional utilizando metodologias ativas em um grupo multidisciplinar

Authors :
Lemes, David de Oliveira
Santos, Ezequiel França dos
Romanek, Eduardo
Fujimoto, Celso
Valente, Adriano Felix
Source :
V Congresso Brasileiro Interdisciplinar em Ci\^encia e Tecnologia - COBICET 2024
Publication Year :
2023

Abstract

The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation, dealing with the complexity of modeling businesses and the interconnection between people, systems, and technologies. The transition to active methodologies, such as Problem-Based Learning (PBL), brings real market scenarios into the classroom. This article reports on the experience in the course, presenting concepts and results.<br />Comment: in Portuguese language

Details

Language :
Portuguese
Database :
arXiv
Journal :
V Congresso Brasileiro Interdisciplinar em Ci\^encia e Tecnologia - COBICET 2024
Publication Type :
Report
Accession number :
edsarx.2311.14704
Document Type :
Working Paper