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Random-Access Neural Compression of Material Textures

Authors :
Vaidyanathan, Karthik
Salvi, Marco
Wronski, Bartlomiej
Akenine-Möller, Tomas
Ebelin, Pontus
Lefohn, Aaron
Source :
ACM Transactions on Graphics; Volume 42; Issue 4 (2023); Article No.: 88; pp 1-25
Publication Year :
2023

Abstract

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16x more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude.<br />Comment: 22 pages, accepted to ACM SIGGRAPH 2023 Transactions on Graphics

Details

Database :
arXiv
Journal :
ACM Transactions on Graphics; Volume 42; Issue 4 (2023); Article No.: 88; pp 1-25
Publication Type :
Report
Accession number :
edsarx.2305.17105
Document Type :
Working Paper
Full Text :
https://doi.org/10.1145/3592407