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Visualization Onboarding Grounded in Educational Theories
- Source :
- Springer Nature 2022
- Publication Year :
- 2022
-
Abstract
- The aim of visualization is to support people in dealing with large and complex information structures, to make these structures more comprehensible, facilitate exploration, and enable knowledge discovery. However, users often have problems reading and interpreting data from visualizations, in particular when they experience them for the first time. A lack of visualization literacy, i.e., knowledge in terms of domain, data, visual encoding, interaction, and also analytical methods can be observed. To support users in learning how to use new digital technologies, the concept of onboarding has been successfully applied in other domains. However, it has not received much attention from the visualization community so far. This chapter aims to fill this gap by defining the concept and systematically laying out the design space of onboarding in the context of visualization as a descriptive design space. On this basis, we present a survey of approaches from the academic community as well as from commercial products, especially surveying educational theories that inform the onboarding strategies. Additionally, we derived design considerations based on previous publications and present some guidelines for the design of visualization onboarding concepts.
- Subjects :
- Computer Science - Human-Computer Interaction
Subjects
Details
- Database :
- arXiv
- Journal :
- Springer Nature 2022
- Publication Type :
- Report
- Accession number :
- edsarx.2203.11134
- Document Type :
- Working Paper