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Evolution of Cooperative Hunting in Artificial Multi-layered Societies
- Publication Year :
- 2020
-
Abstract
- The complexity of cooperative behavior is a crucial issue in multiagent-based social simulation. In this paper, an agent-based model is proposed to study the evolution of cooperative hunting behaviors in an artificial society. In this model, the standard hunting game of stag is modified into a new situation with social hierarchy and penalty. The agent society is divided into multiple layers with supervisors and subordinates. In each layer, the society is divided into multiple clusters. A supervisor controls all subordinates in a cluster locally. Subordinates interact with rivals through reinforcement learning, and report learning information to their corresponding supervisor. Supervisors process the reported information through repeated affiliation-based aggregation and by information exchange with other supervisors, then pass down the reprocessed information to subordinates as guidance. Subordinates, in turn, update learning information according to guidance, following the "win stay, lose shift" strategy. Experiments are carried out to test the evolution of cooperation in this closed-loop semi-supervised emergent system with different parameters. We also study the variations and phase transitions in this game setting.<br />Comment: Conflict of interest with our previous collaborators. Thus, we retract the preprint. We retract all earlier versions of the paper as well, but due to the arXiv policy, previous versions cannot be removed. We ask that you ignore the abstract, earlier versions and do not refer to or distribute them further, and we apologize for any inconvenience caused. Thanks
Details
- Database :
- arXiv
- Publication Type :
- Report
- Accession number :
- edsarx.2005.11580
- Document Type :
- Working Paper