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Mastering Complex Control in MOBA Games with Deep Reinforcement Learning

Authors :
Ye, Deheng
Liu, Zhao
Sun, Mingfei
Shi, Bei
Zhao, Peilin
Wu, Hao
Yu, Hongsheng
Yang, Shaojie
Wu, Xipeng
Guo, Qingwei
Chen, Qiaobo
Yin, Yinyuting
Zhang, Hao
Shi, Tengfei
Wang, Liang
Fu, Qiang
Yang, Wei
Huang, Lanxiao
Publication Year :
2019

Abstract

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as Go and Atari series, which makes it very difficult to search any policies with human-level performance. In this paper, we present a deep reinforcement learning framework to tackle this problem from the perspectives of both system and algorithm. Our system is of low coupling and high scalability, which enables efficient explorations at large scale. Our algorithm includes several novel strategies, including control dependency decoupling, action mask, target attention, and dual-clip PPO, with which our proposed actor-critic network can be effectively trained in our system. Tested on the MOBA game Honor of Kings, our AI agent, called Tencent Solo, can defeat top professional human players in full 1v1 games.<br />Comment: AAAI 2020

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.1912.09729
Document Type :
Working Paper