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Leveraging Procedural Generation to Benchmark Reinforcement Learning

Authors :
Cobbe, Karl
Hesse, Christopher
Hilton, Jacob
Schulman, John
Publication Year :
2019

Abstract

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimental protocols for using this benchmark. We empirically demonstrate that diverse environment distributions are essential to adequately train and evaluate RL agents, thereby motivating the extensive use of procedural content generation. We then use this benchmark to investigate the effects of scaling model size, finding that larger models significantly improve both sample efficiency and generalization.

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.1912.01588
Document Type :
Working Paper