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Quantized bounding volume hierarchies for neighbor search in molecular simulations on graphics processing units
- Source :
- Computational Materials Science 164, 139-146 (2019)
- Publication Year :
- 2019
-
Abstract
- We present an algorithm for neighbor search in molecular simulations on graphics processing units (GPUs) based on bounding volume hierarchies (BVHs). The BVH is compressed into a low-precision, quantized representation to increase the BVH traversal speed compared to a previous implementation. We find that neighbor search using the quantized BVH is roughly two to four times faster than current state-of-the-art methods using uniform grids (cell lists) for a suite of benchmarks for common molecular simulation models. Based on the benchmark results, we recommend using the BVH instead of a single cell list for neighbor list generation in molecular simulations on GPUs.<br />Comment: 28 pages, 8 figures
- Subjects :
- Physics - Computational Physics
Subjects
Details
- Database :
- arXiv
- Journal :
- Computational Materials Science 164, 139-146 (2019)
- Publication Type :
- Report
- Accession number :
- edsarx.1901.08088
- Document Type :
- Working Paper
- Full Text :
- https://doi.org/10.1016/j.commatsci.2019.04.004