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Quantized bounding volume hierarchies for neighbor search in molecular simulations on graphics processing units

Authors :
Howard, Michael P.
Statt, Antonia
Madutsa, Felix
Truskett, Thomas M.
Panagiotopoulos, Athanassios Z.
Source :
Computational Materials Science 164, 139-146 (2019)
Publication Year :
2019

Abstract

We present an algorithm for neighbor search in molecular simulations on graphics processing units (GPUs) based on bounding volume hierarchies (BVHs). The BVH is compressed into a low-precision, quantized representation to increase the BVH traversal speed compared to a previous implementation. We find that neighbor search using the quantized BVH is roughly two to four times faster than current state-of-the-art methods using uniform grids (cell lists) for a suite of benchmarks for common molecular simulation models. Based on the benchmark results, we recommend using the BVH instead of a single cell list for neighbor list generation in molecular simulations on GPUs.<br />Comment: 28 pages, 8 figures

Subjects

Subjects :
Physics - Computational Physics

Details

Database :
arXiv
Journal :
Computational Materials Science 164, 139-146 (2019)
Publication Type :
Report
Accession number :
edsarx.1901.08088
Document Type :
Working Paper
Full Text :
https://doi.org/10.1016/j.commatsci.2019.04.004