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Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents

Authors :
Leibo, Joel Z.
d'Autume, Cyprien de Masson
Zoran, Daniel
Amos, David
Beattie, Charles
Anderson, Keith
Castañeda, Antonio García
Sanchez, Manuel
Green, Simon
Gruslys, Audrunas
Legg, Shane
Hassabis, Demis
Botvinick, Matthew M.
Publication Year :
2018

Abstract

Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory psychological experiments so that they work with both human and artificial agents. Psychlab has a simple and flexible API that enables users to easily create their own tasks. As examples, we are releasing Psychlab implementations of several classical experimental paradigms including visual search, change detection, random dot motion discrimination, and multiple object tracking. We also contribute a study of the visual psychophysics of a specific state-of-the-art deep reinforcement learning agent: UNREAL (Jaderberg et al. 2016). This study leads to the surprising conclusion that UNREAL learns more quickly about larger target stimuli than it does about smaller stimuli. In turn, this insight motivates a specific improvement in the form of a simple model of foveal vision that turns out to significantly boost UNREAL's performance, both on Psychlab tasks, and on standard DeepMind Lab tasks. By open-sourcing Psychlab we hope to facilitate a range of future such studies that simultaneously advance deep reinforcement learning and improve its links with cognitive science.<br />Comment: 28 pages, 11 figures

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.1801.08116
Document Type :
Working Paper