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A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment
- Source :
- Proceedings of the Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (2008) pp. 63 - 69
- Publication Year :
- 2017
-
Abstract
- We describe the design and implementation of a vision based interactive entertainment system that makes use of both involuntary and voluntary control paradigms. Unintentional input to the system from a potential viewer is used to drive attention-getting output and encourage the transition to voluntary interactive behaviour. The iMime system consists of a character animation engine based on the interaction metaphor of a mime performer that simulates non-verbal communication strategies, without spoken dialogue, to capture and hold the attention of a viewer. The system was developed in the context of a project studying care of dementia sufferers. Care for a dementia sufferer can place unreasonable demands on the time and attentional resources of their caregivers or family members. Our study contributes to the eventual development of a system aimed at providing relief to dementia caregivers, while at the same time serving as a source of pleasant interactive entertainment for viewers. The work reported here is also aimed at a more general study of the design of interactive entertainment systems involving a mixture of voluntary and involuntary control.<br />Comment: 6 pages, 7 figures, ECAG08 workshop
- Subjects :
- Computer Science - Human-Computer Interaction
H.1.2
Subjects
Details
- Database :
- arXiv
- Journal :
- Proceedings of the Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (2008) pp. 63 - 69
- Publication Type :
- Report
- Accession number :
- edsarx.1709.00904
- Document Type :
- Working Paper
- Full Text :
- https://doi.org/10.6084/m9.figshare.5372875.v1