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Demonstration application for creating and introducing animated virtual characters into a digital game

Authors :
Dinarina Mladić, Tin
Matijašević, Maja
Publication Year :
2021
Publisher :
Sveučilište u Zagrebu. Fakultet elektrotehnike i računarstva., 2021.

Abstract

U završnom radu opisuje se modeliranje, stvaranje kostura te animiranje virtualnog lika u Blenderu. Animacije napravljene u Blenderu su hodanje, trčanje te idle. Opisuje se izvoz iz Blendera. U Unityju se stvara virtualni svijet, razina igre, u koji se pozicionira lik nakon što se unese u Unity. Objašnjene su skripte i funkcionalnosti koje se njima postižu. Objašnjavaju se prijelazi između animacija korištenjem prozora „Animator“ te parametara animacije. Pomoću paketa Animation Rigging liku se dodaju animacije okretanja glave i tijela te podizanja ruke. Izrađuje se jednostavna igra. This thesis describes modelling, creating skeleton and animating the virtual character in Blender. Animations made in Blender are walking, running and idle. Export from Blender is also described. Virtual world is created in Unity, a level of a game, in which the character is positioned after being imported into Unity. The paper explains the scripts and their functionalities. It also explains the animation transitions using animation parameters and window „Animator“. Using Animation Rigging package more animations are created for character such as rotating the head and body and raising hand. Simple game is made.

Details

Language :
Croatian
Database :
OpenAIRE
Accession number :
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