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Survey of cloud gaming platforms and quality analysis depending on the network characteristics

Authors :
Suljić, Leon
Sužnjević, Mirko
Publication Year :
2020
Publisher :
Sveučilište u Zagrebu. Fakultet elektrotehnike i računarstva., 2020.

Abstract

Igranje na računalnom oblaku je arhitektura za dostavljanje sadržaja video igara. Igre se odvijaju na udaljenom poslužitelju, a video sadržaj se dostavlja korisniku. Postoje razne komercijalne i besplatne platforme za igranje na računalnom oblaku. Karakteristike i kvaliteta prijenosa video sadržaja je ovisna o mrežnim uvjetima pod kojima igramo. Platforma GeForce NOW sadrži razne mehanizme prilagodbe ukoliko se ograničavaju mrežni parametri. Smanjenje mrežnih parametara uglavnom povlači smanjenje kvalitete prijenosa i utječe na iskustvenu kvalitetu igranja. Slijedi da je iskustvena kvaliteta ovisna o mrežnim parametrima i kompleksnosti video sadržaja. U ovom radu je provedena procjena iskustvene kvalitete tokom igranja pod raznim mrežnim parametrima. Cloud gaming is an architecture for delivery of video game content. Video game logic is processed on a distant server and only video of the game is returned to the player. There are various commercial and free cloud gaming platforms. Characteristics and quality of the streamed video are dependent on the network conditions under which the user plays. The GeForce NOW platform contains various adaptation mechanisms that are applied if the network conditions are limited. Limiting the network conditions mostly reduces stream quality and overall quality of experience of gaming. It follows that the overall QoE is dependent on the network parameters and complexity of the required video content of the game. This work contains a study of the overall QoE of gaming under different network parameters.

Details

Language :
Croatian
Database :
OpenAIRE
Accession number :
edsair.od......4131..8743473ef91063d70389aa009f80e06b