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Game-based Learning vs Gamification: A Hands-On

Authors :
Farreras Esclusa, Montserrat
Armengol Cebrian, Jesús
Bofill, Pau
Hernández Gómez, M. Angeles
Universitat Politècnica de Catalunya. Departament d'Arquitectura de Computadors
Universitat Politècnica de Catalunya. Departament d'Òptica i Optometria
Universitat Politècnica de Catalunya. Departament de Ciències de la Computació
Universitat Politècnica de Catalunya. GOAPI - Grup d'Òptica Aplicada i Processament d'Imatge
Publication Year :
2022
Publisher :
Pennsylvania Association of Environmental Educators (PAEE), 2022.

Abstract

An example of gamification is a contest where students get points for solving the usual exercises of the subject matter. An example of game-based learning is an escape room where students get involved in studying and solving subject matter problems to get the required hints to continue the game. In this sense, game-based learning is an instance of problem based learning. We propose a hand-on sesion where participants will get engaged into: first, a gamification activity; and later a game-based learning (GBL) activity. They will be encouraged to notice the differences and make a distinction between them. Afterwards, participants will be required to design a simple escape room situation involving problems for their own courses.

Details

Language :
English
Database :
OpenAIRE
Accession number :
edsair.od......3484..64fff7639e475298aed320c2459bc0fe