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Game-based Learning vs Gamification: A Hands-On
- Publication Year :
- 2022
- Publisher :
- Pennsylvania Association of Environmental Educators (PAEE), 2022.
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Abstract
- An example of gamification is a contest where students get points for solving the usual exercises of the subject matter. An example of game-based learning is an escape room where students get involved in studying and solving subject matter problems to get the required hints to continue the game. In this sense, game-based learning is an instance of problem based learning. We propose a hand-on sesion where participants will get engaged into: first, a gamification activity; and later a game-based learning (GBL) activity. They will be encouraged to notice the differences and make a distinction between them. Afterwards, participants will be required to design a simple escape room situation involving problems for their own courses.
Details
- Language :
- English
- Database :
- OpenAIRE
- Accession number :
- edsair.od......3484..64fff7639e475298aed320c2459bc0fe