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Interactive Physically-based Simulation of Virtual Objects Torsion

Authors :
Le Gouis, Benoît
École normale supérieure - Cachan, antenne de Bretagne (ENS Cachan Bretagne)
École normale supérieure - Cachan (ENS Cachan)
Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA)
Université de Rennes 1 (UR1)
Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées - Rennes (INSA Rennes)
Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)
INRIA-IRISA Rennes Bretagne Atlantique, équipe HYBRID
Maud Marchal
Source :
Graphics [cs.GR]. 2013
Publication Year :
2013
Publisher :
HAL CCSD, 2013.

Abstract

In the elds of virtual reality, physically-based simulation focuses on reproducing the motion and properties of real objects in virtual environments. Until now, various physically-based models of mechanical phenomena have been proposed in the literature, simulating several physical properties such as rigid, fluid or deformable behaviors of the multiple real-life objects. In this master thesis, we propose to simulate the torsion of any deformable object and its haptic rendering. We intend to create haptic and visual rendering of a virtual environment, in which objects can be twisted, either by the user or by the action of other objects of the environment. Our two contributions are first the introduction of a novel constraint for torsion modeling in a physically-based simulation, and second a novel coupling scheme for haptic rendering of 3D virtual object torsion.

Details

Language :
English
Database :
OpenAIRE
Journal :
Graphics [cs.GR]. 2013
Accession number :
edsair.od......2592..ed3b1118dc26e665da971ccb879a7954