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Exploring virtual world innovations and design through learner voices

Authors :
Gregory, Sue
McDonald, Marcus
O'Connell, Judy
Jegathesan, Jay Jay
Stokes-Thompson, Frederick
Sim, Jenny
Hearns, Merle
Gregory, Brent
Nikolic, Sasha
Butler, Des
McGrath, Naomi
Sukunesan, Suku
Schutt, Stefan
Irving, Leah
Grant, Scott
Farley, Helen
Jacka, Lisa
Rudra, Amit
Zagami, Jason
Gaukrodger, Belma
33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education, ASCILITE 2016 Adelaide, Australia 27-30 November 2015
Publication Year :
2016
Publisher :
Australia : ASCILITE, 2016.

Abstract

Student voice has played a big role in shaping the development and measure of success/failure of virtual worlds in education. Data on past and ongoing educational uses and contexts of use of virtual worlds and associated student feedback was gathered via a survey of educational researchers specialising in virtual worlds. Introduced are a range of specific uses that provide the source of and context for student feedback. Ten major themes emerged from student voices that highlight strengths and weakness and point the way forward for both educators and the students themselves. Positive feedback highlighted experiences of both pedagogical design and the ability of the technology to support it. Negative feedback revolved around technical problems, seen as hampering the effectiveness of student learning experiences. Student voice regarding virtual worlds is both positive and rewarding, and commending of staff who have dedicated their time and effort to transform the learning experience. Refereed/Peer-reviewed

Details

Language :
English
Database :
OpenAIRE
Accession number :
edsair.od......1231..874f361beb2d2ee3a80a06bfb7f94bb9