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VR enabling knowledge gain for the user (VENUS)
- Publication Year :
- 2021
-
Abstract
- In this paper we want to discuss the future potential of Serious Virtual Reality (VR) Simulations and VR Serious Games. This contribution is the foundation of the VENUS workshop presented on ISMAR 2022. We will provide insights into recent VR projects to lay a foundation for in-depth discussions with participants of the workshop. Furthermore, we want to shed light on needed research in the area of VR frameworks, further strengthening the subconscious transfer of knowledge through Serious Games and the involvement of tangible objects to increase immersion and presence.
Details
- Language :
- English
- Database :
- OpenAIRE
- Accession number :
- edsair.od.......518..ffc35e9b6caf4dfe3ff064051df90e09