Cite
Serious video games in gerontological practice : application to relationships between physical activity and cognition
MLA
Sacco, Guillaume. Serious Video Games in Gerontological Practice : Application to Relationships between Physical Activity and Cognition. June 2018. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.od.......212..659650fa416ca0e6dfd804718f09d198&authtype=sso&custid=ns315887.
APA
Sacco, G. (2018). Serious video games in gerontological practice : application to relationships between physical activity and cognition.
Chicago
Sacco, Guillaume. 2018. “Serious Video Games in Gerontological Practice : Application to Relationships between Physical Activity and Cognition,” June. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.od.......212..659650fa416ca0e6dfd804718f09d198&authtype=sso&custid=ns315887.