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Gamification 2.0: How Activity Tracking Apps Provide Long-Term Motivation

Authors :
Mönninghoff, Annette
Publication Year :
2021
Publisher :
Gabler, 2021.

Abstract

One in four consumers is insufficiently physically active, resulting in substantial health risks. Conventional activity tracking apps motivate consumers but can promote motivational crowding-out. Gamification can help overcome these challenges. This paper presents two case studies and introduces a new motivational framework for gamification.

Details

Language :
German
Database :
OpenAIRE
Accession number :
edsair.od.........2..11b7233d094b7e8740538ccd7e519f2a