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PizzaBlock

Authors :
Chris Elsden
Alan Stevenson
Chris Speed
Ian Sibbald
Jonathan Rankin
John Vines
Source :
Conference on Designing Interactive Systems, Elsden, C, Rankin, J, Speed, C, Vines, J & Sibbald, I 2020, PizzaBlock: Designing Artefacts and Roleplay to Understand Decentralised Identity Management Systems . in DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference . pp. 1593–1606, ACM Designing Interactive Systems 2020, Eindhoven, Netherlands, 6/07/20 . https://doi.org/10.1145/3357236.3395568
Publication Year :
2020
Publisher :
ACM, 2020.

Abstract

This pictorial describes in detail the design, and multiple iterations, of PizzaBlock - a role-playing game and design workshop to introduce non-technical participants to decentralised identity management systems. We have so far played this game with six different audiences, with over one hundred participants - iterating the design of the artefacts and gameplay each time. In this pictorial, we reflect on this RtD project to unpack: a) How we designed artefacts and roleplay to explore decentralised technologies and networks; b) How we communicated the key challenges and parameters of a complex system, through the production of a playable, interactive, analogue representation of that technology; c) How we struck a balance between playful tangible gameplay and high-fidelity technical analogy; and d) How approaches like PizzaBlock invite engagement with complex infrastructures and can support more participatory approaches to their design.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 2020 ACM Designing Interactive Systems Conference
Accession number :
edsair.doi.dedup.....fc23399bb4fe069b62c6dfbe3e77f647
Full Text :
https://doi.org/10.1145/3357236.3395568