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Connected graph searching
- Source :
- Information and Computation, Information and Computation, 2012, 219, pp.1-16. ⟨10.1016/j.ic.2012.08.004⟩, Information and Computation, Elsevier, 2012, 219, pp.1-16
- Publisher :
- Elsevier Inc.
-
Abstract
- International audience; In the graph searching game the opponents are a set of searchers and a fugitive in a graph. The searchers try to capture the fugitive by applying some sequence of moves that include placement, removal, or sliding of a searcher along an edge. The fugitive tries to avoid capture by moving along unguarded paths. The search number of a graph is the minimum number of searchers required to guarantee the capture of the fugitive. In this paper, we initiate the study of this game under the natural restriction of connectivity where we demand that in each step of the search the locations of the graph that are clean (i.e. non-accessible to the fugitive) remain connected. We give evidence that many of the standard mathematical tools used so far in classic graph searching fail under the connectivity requirement. We also settle the question on ''the price of connectivity'', that is, how many searchers more are required for searching a graph when the connectivity demand is imposed. We make estimations of the price of connectivity on general graphs and we provide tight bounds for the case of trees. In particular, for an $n$-vertex graph the ratio between the connected searching number and the non-connected one is $O(\log n)$ while for trees this ratio is always at most 2. We also conjecture that this constant-ratio upper bound for trees holds also for all graphs. Our combinatorial results imply a complete characterization of connected graph searching on trees. It is based on a forbidden-graph characterization of the connected search number. We prove that the connected search game is monotone for trees, i.e. restricting search strategies to only those where the clean territories increase monotonically does not require more searchers. A consequence of our results is that the connected search number can be computed in polynomial time on trees, moreover, we show how to make this algorithm distributed. Finally, we reveal connections of this parameter to other invariants on trees such as the Horton-Stralher number.
- Subjects :
- Theoretical computer science
[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]
0102 computer and information sciences
02 engineering and technology
Strength of a graph
[INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM]
01 natural sciences
Theoretical Computer Science
Cops-and-robbers
0202 electrical engineering, electronic engineering, information engineering
Complement graph
Connectivity
Mathematics
Distance-hereditary graph
Graph searching
Connected component
Discrete mathematics
Trémaux tree
Directed graph
Network security
Computer Science Applications
Computational Theory and Mathematics
010201 computation theory & mathematics
020201 artificial intelligence & image processing
Null graph
Information Systems
Subjects
Details
- Language :
- English
- ISSN :
- 08905401 and 10902651
- Database :
- OpenAIRE
- Journal :
- Information and Computation
- Accession number :
- edsair.doi.dedup.....f55869d010678c2b2b16ca03b8a724da
- Full Text :
- https://doi.org/10.1016/j.ic.2012.08.004