Back to Search
Start Over
Active video gaming improves body coordination in survivors of childhood brain tumours
- Source :
- Sabel, M, Sjölund, A, Broeren, J, Arvidsson, D, Saury, J M, Blomgren, K, Lannering, B & Emanuelson, I 2016, ' Active video gaming improves body coordination in survivors of childhood brain tumours ', Disability and rehabilitation, vol. 38, no. 21, pp. 2073-2084 . https://doi.org/10.3109/09638288.2015.1116619
- Publication Year :
- 2016
-
Abstract
- Purpose: We investigated whether active video gaming (AVG) could bring about regular, enjoyable, physical exercise in children treated for brain tumours, what level of physical activity could be reached and if the children’s physical functioning improved. Methods: Thirteen children, aged 7–17 years, were randomised to either AVG or waiting-list. After 10–12 weeks they crossed-over. Weekly Internet coaching sessions were used to sustain motivation and evaluate enjoyment. Energy expenditure (EE) levels were measured as Metabolic Equivalent of Task (MET), using a multisensory activity monitor. Single-blinded assessments of physical functioning were done, using the Bruininks–Osteretsky Test of Motor Performance, second edition, evaluating participants before and after the intervention period, as well as comparing the randomisation groups after the first period. Results: All patients completed the study. AVG sessions (mean duration 47 minutes) were performed on 72% of all days. Mean EE level during AVG sessions was 3.0 MET, corresponding to moderate physical activity. The Body Coordination score improved by 15% (p = 0.021) over the intervention period. Conclusions: In this group of childhood brain tumour survivors, home-based AVG, supported by a coach, was a feasible, enjoyable and moderately intense form of exercise that improved Body Coordination.Implications for Rehabilitation Childhood brain tumour survivors frequently have cognitive problems, inferior physical functioning and are less physically active compared to their healthy peers. Active video gaming (AVG), supported by Internet coaching, is a feasible home-based intervention in children treated for brain tumours, promoting enjoyable, regular physical exercise of moderate intensity. In this pilot study, AVG with Nintendo Wii improved Body Coordination.
- Subjects :
- Video gaming
Male
medicine.medical_specialty
paediatric
Adolescent
Physical exercise
Pilot Projects
Coaching
Metabolic equivalent
03 medical and health sciences
0302 clinical medicine
Cognition
motor skills disorders
Cancer Survivors
energy expenditure
medicine
Brain Neoplasms/rehabilitation
Humans
Single-Blind Method
Child
Motor skill
Physical Therapy Modalities
Sweden
Motivation
exercise therapy
Cross-Over Studies
business.industry
Brain Neoplasms
Rehabilitation
Brain tumour
video games
030229 sport sciences
Crossover study
Exercise Therapy/methods
Test (assessment)
Exercise Therapy
Video Games
Motor Skills
030220 oncology & carcinogenesis
Physical therapy
Female
business
Energy Metabolism
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Sabel, M, Sjölund, A, Broeren, J, Arvidsson, D, Saury, J M, Blomgren, K, Lannering, B & Emanuelson, I 2016, ' Active video gaming improves body coordination in survivors of childhood brain tumours ', Disability and rehabilitation, vol. 38, no. 21, pp. 2073-2084 . https://doi.org/10.3109/09638288.2015.1116619
- Accession number :
- edsair.doi.dedup.....f3d714d15cc65d7df2ca9cc4a155d987