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CRUX : A CReativity and User eXperience Model
- Source :
- Digital Creativity, Digital Creativity, Taylor & Francis (Routledge), 2021, pp.9. ⟨10.1080/14626268.2021.1915339⟩
- Publication Year :
- 2021
- Publisher :
- HAL CCSD, 2021.
-
Abstract
- International audience; The field of Virtual Reality has been developing at a steady pace, and VR is finding new uses as a support for creative tasks. The objective of this study is to propose a theoretical model describing the links between user experience and creativity. Pre-existing theoretical links have been identified in relevant scientific literature. Two experiments were then conducted in order to identify new links and replicate results. These experiments involved respectively 76 and 42 participants who individually performed a task requiring divergent creativity using virtual reality drawing tools. The results indicate that cybersickness leads to a decrease in fluency, i.e. the number of ideas generated, but also shades the links between flow and the relevance of the ideas generated. On the basis of this result, we propose the CRUX model to lead to recommendations for the design of tools and simulations to support divergent creativity.
- Subjects :
- Computer science
media_common.quotation_subject
[SHS.INFO]Humanities and Social Sciences/Library and information sciences
050801 communication & media studies
Virtual reality
Sciences de l'information et de la communication [Sciences de l'Homme et Société]
Creativity
0508 media and communications
Arts and Humanities (miscellaneous)
User experience design
Human–computer interaction
0501 psychology and cognitive sciences
050107 human factors
media_common
Pace
business.industry
Field (Bourdieu)
05 social sciences
Computer Graphics and Computer-Aided Design
Human-Computer Interaction
User Experience
Computational Theory and Mathematics
Digital tools
Cybersickness
business
Creativity, User Experience, Digital tools, Cybersickness, Virtual reality
Subjects
Details
- Language :
- English
- ISSN :
- 14626268
- Database :
- OpenAIRE
- Journal :
- Digital Creativity, Digital Creativity, Taylor & Francis (Routledge), 2021, pp.9. ⟨10.1080/14626268.2021.1915339⟩
- Accession number :
- edsair.doi.dedup.....ed214f1307bf8007cc3ebfa4da3218a6