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Augmented Reality to Understand the Leonardo’s Machines
- Source :
- Lecture Notes in Computer Science ISBN: 9783319952819, AVR (2)
- Publication Year :
- 2018
- Publisher :
- Springer Verlag, 2018.
-
Abstract
- Augmented reality plays an important role in cultural heritage and education. The magic effect of 3D animated objects can enhance students’ interest, attention and engagement in school subjects. Moreover, augmented reality can help understand spatial concepts and the working principles of complex mechanical components. In such context, machines designed by Leonardo Da Vinci are a perfect case study for augmented reality technologies. This paper presents a mobile augmented reality application developed for an exhibit on Leonardo’s inventions: it shows the overall structure and the working principles of some machines recognized on the pages of the Atlantic Codex. We used Blender to design the animated 3D models of the machines and the ARToolkit and Vuforia frameworks to superimpose virtual models over Leonardo’s sketches framed by the camera of mobile devices. Subjective data about user experience collected through some questionnaires proved how AR applications can improve the dominant learning style in accordance with Kolb’s theory.
- Subjects :
- Structure (mathematical logic)
Computer science
business.industry
Computer Science (all)
05 social sciences
Magic (programming)
050301 education
Context (language use)
Theoretical Computer Science
Education
Cultural heritage
User experience design
Human–computer interaction
School subjects
0502 economics and business
E-Culture
Mobile augmented reality
050211 marketing
Augmented reality
business
0503 education
Mobile device
Subjects
Details
- Language :
- English
- ISBN :
- 978-3-319-95281-9
- ISBNs :
- 9783319952819
- Database :
- OpenAIRE
- Journal :
- Lecture Notes in Computer Science ISBN: 9783319952819, AVR (2)
- Accession number :
- edsair.doi.dedup.....ece4a97169302ccff5ccc54c0ca74eb9