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Controlling Packet Drops to Improve Freshness of information
- Source :
- Netgcoop 2020-International Conference on NETwork Games, Control and Optimisation, Netgcoop 2020-International Conference on NETwork Games, Control and Optimisation, Sep 2021, Cargese, France. ⟨10.1007/978-3-030-87473-5_7⟩, Netgcoop 2020-International Conference on NETwork Games, Control and Optimisation, Sep 2021, Cargese, France, Network Games, Control and Optimization ISBN: 9783030874728, NetGCooP
- Publication Year :
- 2021
- Publisher :
- HAL CCSD, 2021.
-
Abstract
- Many systems require frequent and regular updates of a certain information. These updates have to be transferred regularly from the source to the destination. We consider scenarios in which an old packet becomes completely obsolete, in the presence of a new packet. In this context, if a new packet arrives at the source while it is transferring a packet, one needs to decide the packet to be dropped. New packet has recent information, but might require more time to transfer. Thus it is not clear as to which packet to be dis- carded, and this is the main focus of the paper. Recently introduced performance metrics, called average age of information (AAoI) and peak age of information (PAoI) of the information available at the destination, are the relevant performance measures. These type of systems do not require storage buffers, of size more than one, at the source queue. We consider single source / multiple sources regularly updating information to a single destination possibly over wireless channels to derive optimal drop policies that optimize the AAoI. We showed that the state independent (static) policies like dropping always the old packets or dropping always the new packets is optimal in many scenarios, among an appropriate set of stationary Markov policies. We consider relevant games when multiple sources compete. In many scenarios, the non-cooperative solution almost minimizes the social objective, the sum of AAoIs of all the sources.<br />Comment: 12 pages and 3 figures
- Subjects :
- FOS: Computer and information sciences
Transmission channel
Computer science
Control (management)
Age of Information
02 engineering and technology
01 natural sciences
Set (abstract data type)
Computer Science - Networking and Internet Architecture
[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]
0103 physical sciences
0202 electrical engineering, electronic engineering, information engineering
FOS: Mathematics
010302 applied physics
Networking and Internet Architecture (cs.NI)
Markov chain
Network packet
business.industry
Lossy systems
Probability (math.PR)
ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS
020206 networking & telecommunications
Re- newal Processes
[MATH.MATH-PR]Mathematics [math]/Probability [math.PR]
Freshness of information
Dynamic and static policies
State (computer science)
business
Mathematics - Probability
Computer network
Subjects
Details
- Language :
- English
- ISBN :
- 978-3-030-87472-8
- ISBNs :
- 9783030874728
- Database :
- OpenAIRE
- Journal :
- Netgcoop 2020-International Conference on NETwork Games, Control and Optimisation, Netgcoop 2020-International Conference on NETwork Games, Control and Optimisation, Sep 2021, Cargese, France. ⟨10.1007/978-3-030-87473-5_7⟩, Netgcoop 2020-International Conference on NETwork Games, Control and Optimisation, Sep 2021, Cargese, France, Network Games, Control and Optimization ISBN: 9783030874728, NetGCooP
- Accession number :
- edsair.doi.dedup.....dab7f038b8a6c577e72da6bc208a5956
- Full Text :
- https://doi.org/10.1007/978-3-030-87473-5_7⟩