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Robot@VirtualHome, an ecosystem of virtual environments and tools for realistic indoor robotic simulation

Authors :
Nicolai Petkov
Alberto Jaenal
Javier Gonzalez-Jimenez
José Raúl Ruiz Sarmiento
David Fernandez-Chaves
[Fernandez-Chaves, David] Univ Malaga, Biomed Res Inst Malaga IBIMA, Dept Syst Engn & Automat, Machine Percept & Intelligent Robot Grp MAPIR, Malaga, Spain
[Ruiz-Sarmiento, Jose-Raul] Univ Malaga, Biomed Res Inst Malaga IBIMA, Dept Syst Engn & Automat, Machine Percept & Intelligent Robot Grp MAPIR, Malaga, Spain
[Jaenal, Alberto] Univ Malaga, Biomed Res Inst Malaga IBIMA, Dept Syst Engn & Automat, Machine Percept & Intelligent Robot Grp MAPIR, Malaga, Spain
[Gonzalez-Jimenez, Javier] Univ Malaga, Biomed Res Inst Malaga IBIMA, Dept Syst Engn & Automat, Machine Percept & Intelligent Robot Grp MAPIR, Malaga, Spain
[Fernandez-Chaves, David] Univ Groningen, Johann Bernoulli Inst Math & Comp Sci, Groningen, Netherlands
[Petkov, Nicolai] Univ Groningen, Johann Bernoulli Inst Math & Comp Sci, Groningen, Netherlands
Spanish Government
WISER
European Regional Development's funds (FEDER)
ARPEGGIO
European H2020 program
University of Groningen
Intelligent Systems
Source :
RIUMA. Repositorio Institucional de la Universidad de Málaga, instname, Expert systems with applications, 208:117970. PERGAMON-ELSEVIER SCIENCE LTD
Publication Year :
2022

Abstract

Simulations and synthetic datasets have historically empower the research in different service robotics-related problems, being revamped nowadays with the utilization of rich virtual environments. However, with their use, special attention must be paid so the resulting algorithms are not biased by the synthetic data and can generalize to real world conditions. These aspects are usually compromised when the virtual environments are manually designed. This article presents Robot@VirtualHome, an ecosystem of virtual environments and tools that allows for the management of realistic virtual environments where robotic simulations can be performed. Here “realistic” means that those environments have been designed by mimicking the rooms’ layout and objects appearing in 30 real houses, hence not being influenced by the designer’s knowledge. The provided virtual environments are highly customizable (lighting conditions, textures, objects’ models, etc.), accommodate meta-information about the elements appearing therein (objects’ types, room categories and layouts, etc.), and support the inclusion of virtual service robots and sensors. To illustrate the possibilities of Robot@VirtualHome we show how it has been used to collect a synthetic dataset, and also exemplify how to exploit it to successfully face two service robotics-related problems: semantic mapping and appearance-based localization. This work has been supported by the research projects WISER (DPI2017-84827-R), funded by the Spanish Government and financed by the European Regional Development’s funds (FEDER), ARPEGGIO (PID2020-117057GB-I00), funded by the European H2020 program, by the grant number FPU17/04512 and the UG PHD scholarship pro-gram from the University of Groningen. We gratefully acknowledge the support of NVIDIA Corporation with the donation of the Titan X Pascal used for this research. We would like to thank the Center for Information Technology of the University of Groningen for their support and for providing access to the Peregrine high performance computing cluster

Details

Language :
English
ISSN :
09574174
Volume :
208
Database :
OpenAIRE
Journal :
Expert systems with applications
Accession number :
edsair.doi.dedup.....d392287e006d2d5fc1f888e099139a79