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Benchmarking of virtual reality performance in mechanics education
- Source :
- International Journal on Interactive Design and Manufacturing (IJIDeM). 5:103-117
- Publication Year :
- 2011
- Publisher :
- Springer Science and Business Media LLC, 2011.
-
Abstract
- The paper explores the potentialities of virtual reality (VR) to improve the learning process of mechanical product design. It is focused on the definition of a proper experimental VR-based set-up whose performance matches mechanical design learning purposes, such as assemblability and tolerances prescription. The method consists of two main activities: VR technologies benchmarking based on sensory feedback and evaluation of how VR tools impact on learning curves. In order to quantify the performance of the technology, an experimental protocol is defined and an testing plan is set. Evaluation parameters are divided into performance and usability metrics to distinguish between the cognitive and technical aspects of the learning process. The experimental VR-based set up is tested on students in mechanical engineering through the application of the protocol.
- Subjects :
- Engineering
Product design
business.industry
Mechanical product design, Virtual reality, Experimental protocol, Learning curve, Mechanics education
Experimental protocol
Usability
Benchmarking
Virtual reality
Industrial and Manufacturing Engineering
Mechanical product design
Industrial design
Human–computer interaction
Learning curve
Modeling and Simulation
Mechanics education
business
Engineering design process
Protocol (object-oriented programming)
Simulation
Subjects
Details
- ISSN :
- 19552505 and 19552513
- Volume :
- 5
- Database :
- OpenAIRE
- Journal :
- International Journal on Interactive Design and Manufacturing (IJIDeM)
- Accession number :
- edsair.doi.dedup.....d13c555cf1418dcadee78e2bca7de0c9
- Full Text :
- https://doi.org/10.1007/s12008-011-0119-7