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Internal and external fields of view affect cybersickness

Authors :
Sjoerd C. de Vries
Martijn L. van Emmerik
Jelte E. Bos
Kinesiology
Movement Behavior
Research Institute MOVE
Source :
Displays, 32, 169-174. Elsevier, Displays, 4, 32, 169-174, van Emmerik, M L, Vries, S C & Bos, J E 2011, ' Internal and external fields of view affect cybersickness ', Displays, vol. 32, pp. 169-174 . https://doi.org/10.1016/j.displa.2010.11.003
Publication Year :
2011

Abstract

People playing computer games sometimes experience a form of visually induced motion sickness called cybersickness. This phenomenon poses a problem for the entertainment market as well as the practice of training, where serious gaming is gaining acceptance as a new way of training. Although cybersickness can be considered a multifactor problem, the present study focused on the role of Field-of-View (FOV) only and varied two types of FOV in an experiment: external FOV (determined by screen size and viewing distance) and internal FOV (virtual camera angle). For 50 min, we exposed participants to moving imagery generated by a game engine, which generally yielded measurable effects on a misery rating scale. Contrary to what might be assumed, more sickness occurred in conditions where internal and external FOV were congruent than otherwise. We also found a negative effect of cybersickness on postural stability. Finally, we found that on average the severity of cybersickness was less in each succeeding session, pointing to habituation. © 2011 Elsevier B.V. All rights reserved.

Details

Language :
English
ISSN :
01419382
Volume :
32
Database :
OpenAIRE
Journal :
Displays
Accession number :
edsair.doi.dedup.....d06aad1c09025add96d704e537c1c2f9