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Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study
- Source :
- JMIR serious games, vol 10, iss 1
- Publication Year :
- 2021
-
Abstract
- Background Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even elicit stronger craving than traditional picture-cue methods. However, few studies have leveraged the advances of this technology to improve the assessment of craving. Objective This report details the development of a novel, translatable VR paradigm designed to both elicit nicotine craving and assess multiple eye-related characteristics as potential objective correlates of craving. Methods A VR paradigm was developed, which includes three Active scenes with nicotine and tobacco product (NTP) cues present, and three Neutral scenes devoid of NTP cues. A pilot sample (N=31) of NTP users underwent the paradigm and completed subjective measures of nicotine craving, sense of presence in the VR paradigm, and VR-related sickness. Eye-gaze fixation time (“attentional bias”) and pupil diameter toward Active versus Neutral cues, as well as spontaneous blink rate during the Active and Neutral scenes, were recorded. Results The NTP Cue VR paradigm was found to elicit a moderate sense of presence (mean Igroup Presence Questionnaire score 60.05, SD 9.66) and low VR-related sickness (mean Virtual Reality Sickness Questionnaire score 16.25, SD 13.94). Scene-specific effects on attentional bias and pupil diameter were observed, with two of the three Active scenes eliciting greater NTP versus control cue attentional bias and pupil diameter (Cohen d=0.30-0.92). The spontaneous blink rate metrics did not differ across Active and Neutral scenes. Conclusions This report outlines the development of the NTP Cue VR paradigm. Our results support the potential of this paradigm as an effective laboratory-based cue-exposure task and provide early evidence of the utility of attentional bias and pupillometry, as measured during VR, as useful markers for nicotine addiction.
- Subjects :
- eye-tracking
Tobacco Smoke and Health
genetic structures
craving
pupillometry
Rehabilitation
Biomedical Engineering
Physical Therapy, Sports Therapy and Rehabilitation
attentional bias
smoking
Brain Disorders
Computer Science Applications
Substance Misuse
Psychiatry and Mental health
Good Health and Well Being
Clinical Research
cue-exposure
Tobacco
virtual reality
addiction
Drug Abuse (NIDA only)
development
nicotine
Subjects
Details
- ISSN :
- 22919279
- Volume :
- 10
- Issue :
- 1
- Database :
- OpenAIRE
- Journal :
- JMIR serious games
- Accession number :
- edsair.doi.dedup.....c471bf7c9061d09e98f94d1ea6403678