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Automated Analysis of the Origin of Movement: An Approach Based on Cooperative Games on Graphs

Authors :
Antonio Camurri
Gualtiero Volpe
Marcello Sanguineti
Giorgio Gnecco
Ksenia Kolykhalova
Source :
IEEE Transactions on Human-Machine Systems

Abstract

In this work, a computational method is proposed to automatically investigate the perception of the origin of full-body human movement and its propagation. The method is based on a mathematical game built over a suitably defined graph structure representing the human body. The players of this game are the graph vertices, which form a subset of body joints. Since each vertex contributes to a shared goal (i.e., to the way in which a specific movement-related feature is transferred among the joints), a cooperative game-theoretical model (specifically a transferable-utility game) is adopted, which is able (via the Shapley value) to measure the relevance of the various joints in human movement when performing full-body movement analysis. The method is theoretically investigated and applied to a motion capture dataset obtained from subjects who performed expressive movements. Finally, the method is validated through an online survey, in which several dancers/nondancers participated. The results show the capability of the proposed approach to represent the evolution of the most important joint responsible for originating each dancer's movement.

Details

Language :
English
ISSN :
21682305 and 21682291
Volume :
50
Issue :
6
Database :
OpenAIRE
Journal :
IEEE Transactions on Human-Machine Systems
Accession number :
edsair.doi.dedup.....c0d7672384f918be653246f0ec091fad
Full Text :
https://doi.org/10.1109/thms.2020.3016085