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Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability
- Source :
- Food Research International. 117:40-49
- Publication Year :
- 2019
- Publisher :
- Elsevier BV, 2019.
-
Abstract
- This study explores whether using immersive virtual reality technology (iVR) in a virtual simulated store (VSS) enhances perceived telepresence and usability compared to conventional desktop technology. Two experiments were carried out in a between-groups methodological design that involved a total of 111 participants who completed a simulated shopping trip. In the first experiment a conventional desktop computer setup was used to create the VSS using mouse and keyboard for navigation. The second experiment used iVR. 1 1Immersive virtual reality. technology including a head-mounted display, body-tracking sensors, and hand-held motion-tracked controllers, which enabled navigation via body movement in a walk-around iVR environment. Participants purchased grocery items within each VSS. 2 2Virtual simulated store. environment, and post-hoc measures of perceived telepresence and usability ratings were compared. Results showed that participants in the iVR group experienced stronger feelings of immersion and perceived naturalness of interactions with the store environment compared to the desktop group. Both factors potentially lead to enhanced perceived telepresence. However, the visual realism of virtual products and the grasping interface for iVR control of product inspection could be further enhanced by advances in iVR technology. This study has implications for food marketing research as the use of immersive iVR can potentially lead to more naturalistic shopping behaviour in VSSs. Refereed/Peer-reviewed
- Subjects :
- Adult
Male
0301 basic medicine
telepresence
Computer science
virtual store simulation
consumer behaviour
Walking
Environment
Product inspection
Virtual reality
food marketing
Food Preferences
User-Computer Interface
Young Adult
03 medical and health sciences
Imaging, Three-Dimensional
Human–computer interaction
Immersion
Immersion (virtual reality)
Humans
Consumer behaviour
Marketing
030109 nutrition & dietetics
business.industry
Virtual Reality
Usability
Body movement
Consumer Behavior
Food
Visual Perception
virtual reality
Female
business
New Zealand
Food Science
Subjects
Details
- ISSN :
- 09639969
- Volume :
- 117
- Database :
- OpenAIRE
- Journal :
- Food Research International
- Accession number :
- edsair.doi.dedup.....c097d032a5dd6529b23de87e5fe3cb0e
- Full Text :
- https://doi.org/10.1016/j.foodres.2018.01.028