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From Cards To Digital Games:Closing the loop

Authors :
Emanuela Marchetti
Andrea Valente
Source :
Valente, A & Marchetti, E 2017, From Cards To Digital Games : Closing the loop . in Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017 . IEEE, pp. 507-510, 6th International Conference on Learning Technologies and Learning Environments, Hamamatsu, Japan, 09/07/2017 . https://doi.org/10.1109/IIAI-AAI.2017.50, IIAI-AAI
Publication Year :
2017
Publisher :
IEEE, 2017.

Abstract

This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design andimplementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of gamessupported by a minimalistic domain-specific language.

Details

Language :
English
Database :
OpenAIRE
Journal :
Valente, A & Marchetti, E 2017, From Cards To Digital Games : Closing the loop . in Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017 . IEEE, pp. 507-510, 6th International Conference on Learning Technologies and Learning Environments, Hamamatsu, Japan, 09/07/2017 . https://doi.org/10.1109/IIAI-AAI.2017.50, IIAI-AAI
Accession number :
edsair.doi.dedup.....bebba682d2e0adbb7d369780498cff8e