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The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic Mapping of the Literature

Authors :
Ingrid Nery Mendes
Maicon de Araújo Nogueira
Filipe Valente Mendes
Otavio Noura Teixeira
Viviane Almeida dos Santos
Source :
Computer Game Development
Publication Year :
2022
Publisher :
IntechOpen, 2022.

Abstract

This article presents a systematic mapping, with an analysis of 35 selected works according to established criteria, seeking to connect the points and find relevant information for the following research areas: basic life support, cardiopulmonary resuscitation, serious games, and games for healthcare. Among the main results found, we can mention the representativeness of works by regions and their most productive years, the most common platforms, noting a focus on VR technologies, in addition to identifying the preference for the Unity 3D tool for implementations. It was also possible to show that serious games can be very effective in teaching CPR.

Details

Language :
English
Database :
OpenAIRE
Journal :
Computer Game Development
Accession number :
edsair.doi.dedup.....bdd4f86959f045104b609d8ea148d614