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Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
- Publication Year :
- 2021
- Publisher :
- Open Access Victoria University of Wellington | Te Herenga Waka, 2021.
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Abstract
- Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D cel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up undesired shadows or add stylistic details based on art direction. This editing is impractical for the frame-by-frame editing in cartoon feature film post-production. For interactive stylised media and games, post-production is unavailable due to real-time constraints, so art-direction must be preserved automatically. For these reasons, artists often resort to mesh and texture edits to mitigate undesired shadows typical of toon shaders. Such edits allow real-time rendering but are limited in resolution, animation quality and lack detail control for stylised shadow design. In our framework, artists build a “shading rig,” a collection of these edits, that allows artists to animate toon shading. Artists pre-animate the shading rig under changing lighting, to dynamically preserve artistic intent in a live application, without manual intervention. We show our method preserves continuous motion and shape interpolation, with fewer keyframes than previous work. Our shading shape interpolation is computationally cheaper than state-of-the-art image interpolation techniques. We achieve these improvements while preserving vector quality rendering, without resorting either to high texture resolution or mesh density.
- Subjects :
- FOS: Computer and information sciences
business.product_category
Cel shading
Artificial Intelligence and Image Processing
Computer science
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Animation techniques
Computer Graphics and Computer-Aided Design
Popularity
Cel
GeneralLiterature_MISCELLANEOUS
Style (visual arts)
Computer graphics (images)
Shading
business
ComputingMethodologies_COMPUTERGRAPHICS
Information Systems
Subjects
Details
- Database :
- OpenAIRE
- Accession number :
- edsair.doi.dedup.....bd7be062db373b9d41beaf3313ec4590
- Full Text :
- https://doi.org/10.25455/wgtn.17097239