Back to Search
Start Over
Co‐designing a virtual world with young people to deliver social cognition therapy in early psychosis
- Source :
- Realpe, A, Elahi, F, Bucci, S, Birchwood, M, Vlaev, I, Taylor, D & Thompson, A 2020, ' Co-designing a virtual world with young people to deliver social cognition therapy in early psychosis ', Early Intervention in Psychiatry, vol. 14, no. 1, pp. 37-43 . https://doi.org/10.1111/eip.12804, Realpe, A, Elahi, F, Bucci, S, Birchwood, M, Vlaev, I, Taylor, D & Thompson, A 2019, ' Co-designing a virtual world with young people to deliver social cognition therapy in early psychosis ', Early Intervention in Psychiatry, vol. 14, no. 1, pp. 37-43 . https://doi.org/10.1111/eip.12804, https://doi.org/10.1111/eip.12804
- Publication Year :
- 2020
-
Abstract
- AimsCo‐design implies genuine partnership in the generation of knowledge between service users and researchers. Service user involvement in research has been encouraged in government policy, but it is rarely achieved, especially at trial initial stages. Co‐designed with service users, we adapted existing manualised social cognition intervention for people with a first episode of psychosis to a virtual world environment.MethodsWe invited a group of young people who have used mental health services to co‐design a virtual environment to deliver an accessible social cognition intervention to a hard to engage service user group. We used an iterative process with young service users and the design team that included developing initial ideas, creating a prototype and testing the virtual world.ResultsTwenty young service users of local mental healthcare services provided feedback on the design and delivery of the intervention. Reflecting the demographic of the sample, young people felt the virtual environment should be familiar, urban spaces, akin to therapy rooms or classrooms they have used in real‐life situations rather than non‐traditional therapy spaces that were initially proposed.ConclusionThe co‐design process led to the development of a specific design, approach and protocol to be tested in a proof‐of‐concept trial. Young service users were integral to an agile and iterative design. Technological innovations should be routinely co‐designed and co‐produced if they are to realise their potential to deliver acceptable and affordable mental health interventions.
- Subjects :
- Counseling
Mental Health Services
Social Cognition
Adolescent
Applied psychology
Psychological intervention
computer.software_genre
Metaverse
young people
Feedback
Virtual Reality Exposure Therapy
Young Adult
03 medical and health sciences
0302 clinical medicine
Social cognition
Intervention (counseling)
first episode psychosis
Humans
psychosis
co-design, first episode psychosis, psychosis, social cognition therapy, virtual worlds, young people
Intersectoral Collaboration
Biological Psychiatry
First episode
Cognitive Behavioral Therapy
Age Factors
Community Participation
Mental health
United Kingdom
030227 psychiatry
Psychiatry and Mental health
virtual worlds
Psychotic Disorders
Virtual machine
social cognition therapy
Interdisciplinary Communication
co-design
Pshychiatric Mental Health
Psychology
Delivery of Health Care
computer
030217 neurology & neurosurgery
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Realpe, A, Elahi, F, Bucci, S, Birchwood, M, Vlaev, I, Taylor, D & Thompson, A 2020, ' Co-designing a virtual world with young people to deliver social cognition therapy in early psychosis ', Early Intervention in Psychiatry, vol. 14, no. 1, pp. 37-43 . https://doi.org/10.1111/eip.12804, Realpe, A, Elahi, F, Bucci, S, Birchwood, M, Vlaev, I, Taylor, D & Thompson, A 2019, ' Co-designing a virtual world with young people to deliver social cognition therapy in early psychosis ', Early Intervention in Psychiatry, vol. 14, no. 1, pp. 37-43 . https://doi.org/10.1111/eip.12804, https://doi.org/10.1111/eip.12804
- Accession number :
- edsair.doi.dedup.....bc0116100eed8607cbea1dcd51b77939