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Texture Classification for 3D Urban Map
- Source :
- EURASIP Journal on Image and Video Processing, Vol 2009 (2009), EURASIP Journal on Image and Video Processing, Vol 2009, Iss 1, p 432853 (2009)
- Publisher :
- Springer Nature
-
Abstract
- This paper proposes a method to control texture resolution for rendering large-scale 3D urban maps. Since on the 3D maps texture data generally tend to be far larger than geometry information such as vertices and triangles, it is more effective to reduce the texture by exploiting the LOD (Level of Detail) in order to decrease whole data size. For this purpose, we propose a new method to control the resolution of the texture. In our method we classify the textures to four classes based on their salient features. The appropriate texture resolutions are decided based on the classification resulsts, their rendered sizes on a display, and their level of importance. We verify the validity of our texture classification algorithm by applying it to the large-scale 3D urban map rendering.
- Subjects :
- Texture atlas
Projective texture mapping
Texture compression
business.industry
Computer science
Feature vector
lcsh:Electronics
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
lcsh:TK7800-8360
Pattern recognition
Rendering (computer graphics)
Image texture
Texture filtering
Signal Processing
Computer vision
Artificial intelligence
Electrical and Electronic Engineering
UVW mapping
business
ComputingMethodologies_COMPUTERGRAPHICS
Information Systems
Subjects
Details
- Language :
- English
- ISSN :
- 16875176
- Volume :
- 2009
- Database :
- OpenAIRE
- Journal :
- EURASIP Journal on Image and Video Processing
- Accession number :
- edsair.doi.dedup.....b5c6815bd95bf409b56e9a54270ade74
- Full Text :
- https://doi.org/10.1155/2009/432853