Back to Search Start Over

Texture Classification for 3D Urban Map

Authors :
Satoshi Ueno
Hiroyuki Inatsuka
Masahiro Okuda
Makoto Uchino
Source :
EURASIP Journal on Image and Video Processing, Vol 2009 (2009), EURASIP Journal on Image and Video Processing, Vol 2009, Iss 1, p 432853 (2009)
Publisher :
Springer Nature

Abstract

This paper proposes a method to control texture resolution for rendering large-scale 3D urban maps. Since on the 3D maps texture data generally tend to be far larger than geometry information such as vertices and triangles, it is more effective to reduce the texture by exploiting the LOD (Level of Detail) in order to decrease whole data size. For this purpose, we propose a new method to control the resolution of the texture. In our method we classify the textures to four classes based on their salient features. The appropriate texture resolutions are decided based on the classification resulsts, their rendered sizes on a display, and their level of importance. We verify the validity of our texture classification algorithm by applying it to the large-scale 3D urban map rendering.

Details

Language :
English
ISSN :
16875176
Volume :
2009
Database :
OpenAIRE
Journal :
EURASIP Journal on Image and Video Processing
Accession number :
edsair.doi.dedup.....b5c6815bd95bf409b56e9a54270ade74
Full Text :
https://doi.org/10.1155/2009/432853