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Cyber-Archaeometry: Novel Research and Learning Subject Overview
- Source :
- Education Sciences, Vol 11, Iss 86, p 86 (2021), Education Sciences, Volume 11, Issue 2
- Publication Year :
- 2021
- Publisher :
- MDPI AG, 2021.
-
Abstract
- The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important aspect in characterization, provenance, and ancient technology. This endeavor introduces the range of IT computational methods and instrumentation techniques available to the study of cultural heritage and archaeology of apprentices, educators, and specialists. Use is made of virtual and immersive reality, 3D, virtual environment, massively multiplayer online processes, and gamification. The VPLM simulation is made with the use of Avatar in the time-space frame of the laboratory with navigation, exploration, control the learning outcomes in connection to the archaeometric multisystem work. The students evidently learned to operate the VPLM following operations made via visual and home-made scripting, gaining experience in synergy, teamwork, and understanding. The resulting meaningful effects of the cyber-archaeometry with virtual operations and virtual hands, texts, and video equip students especially for e-learning with the required basic knowledge of mineralogical examination, which help to understand and evaluate mineral identification from material culture and provides readiness and capacity, which may be refined in a real polarized light microscopy (PLM) environment.
- Subjects :
- microscope
010504 meteorology & atmospheric sciences
Public Administration
Computer science
media_common.quotation_subject
Distance education
Physical Therapy, Sports Therapy and Rehabilitation
010501 environmental sciences
Virtual reality
Ontology (information science)
educational
computer.software_genre
01 natural sciences
Experiential learning
3D modeling
Education
Developmental and Educational Psychology
Computer Science (miscellaneous)
gamification
cyber-archaeology
0105 earth and related environmental sciences
media_common
Teamwork
Multimedia
cultural heritage
Computer Science Applications
Cultural heritage
Virtual machine
Scripting language
virtual reality
virtual environment
lcsh:L
computer
lcsh:Education
Subjects
Details
- ISSN :
- 22277102
- Volume :
- 11
- Database :
- OpenAIRE
- Journal :
- Education Sciences
- Accession number :
- edsair.doi.dedup.....b2e8634e990822e6d46fbd4dc2b032a1
- Full Text :
- https://doi.org/10.3390/educsci11020086