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Authoring Hierarchical Road Networks
- Source :
- Computer Graphics Forum, Computer Graphics Forum, Wiley, 2011, 7, 30, pp.2021-2030. ⟨10.1111/j.1467-8659.2011.02055.x⟩
- Publication Year :
- 2011
- Publisher :
- HAL CCSD, 2011.
-
Abstract
- International audience; We present a procedural method for generating hierarchical road networks connecting cities, towns and villages over large terrains. Our approach relies on an original geometric graph generation algorithm based on a non-Euclidean metric combined with a path merging algorithm that creates junctions between the different types of roads. Unlike previous work, our method allows high level user control by manipulating the density and the pattern of the network. The geometry of the highways, primary and secondary roads as well as the interchanges andintersections are automatically created from the graph structure by instantiating generic parameterized models.
- Subjects :
- Theoretical computer science
Computer science
Parameterized complexity
020207 software engineering
Terrain
02 engineering and technology
Computer Graphics and Computer-Aided Design
Graph
Spatial network
Road networks
11. Sustainability
0202 electrical engineering, electronic engineering, information engineering
Graph (abstract data type)
020201 artificial intelligence & image processing
[INFO]Computer Science [cs]
Subjects
Details
- Language :
- English
- ISSN :
- 01677055 and 14678659
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum, Computer Graphics Forum, Wiley, 2011, 7, 30, pp.2021-2030. ⟨10.1111/j.1467-8659.2011.02055.x⟩
- Accession number :
- edsair.doi.dedup.....adb376f05864c4c524d36c59438e7b90
- Full Text :
- https://doi.org/10.1111/j.1467-8659.2011.02055.x⟩