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Impact of educational games on academic outcomes of students in the Degree in Nursing
- Source :
- PLoS ONE, Vol 14, Iss 7, p e0220388 (2019), PLoS ONE
- Publication Year :
- 2019
- Publisher :
- Public Library of Science (PLoS), 2019.
-
Abstract
- ObjectiveThe aim of using the game-based tool Kahoot! was to evaluate and reinforce the contents taught in the subject of Management and Administration of Nursing, Ethics and Health Legislation Services included in the Degree in Nursing, during the 2016-2017 academic year.MethodsA prospective quasi-experimental study was carried out on a sample of 116 students. 10 multiple-choice questions were designed, with only one possible correct answer and a 20-second-limited response time for each of the questions. Four of these questions previously answered in the classroom using this game were chosen (20% of the exam). Each one of them corresponded to one unit of the topics taught in the subject. In order to participate in the educational game, students needed their smartphones or electronic devices. After completing the game, the students' satisfaction level derived from its use was assessed.ResultsThe correct answer rate in the educational game was greater than 50% for all questions except for one, in which the rate was 28.8% (PConclusionThe implementation of educational games which consider response time and correct answers favors competitiveness and motivates students to actively participate in their learning process.
- Subjects :
- Nursing Administration
Social Sciences
Academic Skills
0302 clinical medicine
Learning and Memory
Sociology
Surveys and Questionnaires
ComputingMilieux_COMPUTERSANDEDUCATION
Medicine and Health Sciences
Psychology
030212 general & internal medicine
Prospective Studies
Education, Nursing
Multidisciplinary
030504 nursing
Subject (documents)
Professions
Order (business)
Educational Status
Medicine
0305 other medical science
Games
Research Article
Educational measurement
Science
MEDLINE
Standardized test
Sample (statistics)
Unit (housing)
Education
03 medical and health sciences
Young Adult
Human Learning
Nursing Science
Nursing
Games, Recreational
Humans
Learning
Educational Attainment
Behavior
Academic year
business.industry
Standardized Tests
Health Services Administration and Management
Cognitive Psychology
Biology and Life Sciences
Teachers
Health Care
People and Places
Cognitive Science
Recreation
Students, Nursing
Population Groupings
Educational Measurement
business
Neuroscience
Subjects
Details
- Language :
- English
- ISSN :
- 19326203
- Volume :
- 14
- Issue :
- 7
- Database :
- OpenAIRE
- Journal :
- PLoS ONE
- Accession number :
- edsair.doi.dedup.....ab39beb2092cc750da97bb2e0bf28fa2