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The Puzzle Game Between Design, Science and Skills

Authors :
Bogdan Bucur
Source :
Acta Marisiensis: Seria Technologica, Vol 16 (XXXIII), Iss 2, Pp 20-24 (2020)
Publication Year :
2019
Publisher :
Walter de Gruyter GmbH, 2019.

Abstract

The present paper presents an alternative method regarding the practical solution of defining the puzzle game in terms of design, graphics, 3D modeling and manufacture of the puzzle game. The practical example of making a puzzle game defined by assembling components resulting the administrative map of Romania.

Details

ISSN :
26684217
Volume :
16
Database :
OpenAIRE
Journal :
Acta Marisiensis. Seria Technologica
Accession number :
edsair.doi.dedup.....a9a63f097fcfaa02c28e73c046748d8b