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Wargames for training future managers
- Source :
- Management & Data Science, Management & Data Science, Management & Data Science, 2020, Pédagogie 3.0, 5 (1), https://management-datascience.org/articles/14547/
- Publication Year :
- 2020
- Publisher :
- HAL CCSD, 2020.
-
Abstract
- International audience; Jim Dunnigan, a famous game designer, once described wargames as « the hobby of the overeducated » (Dunnigan, 2000). It is and was, from its early beginnings – a tool for representing complex problems with moving elements. It championed decision-making despite overwhelming amount of data on troops, terrain and tactics. As Barritt pointed out studies are rarely focused on the value of experience instead of the value of concept (Barritt, 1986). This article aims to bridge that gap and showcase experiences from two domains applying wargaming in teaching. Training through games highlights experience as a method and the outcome leading to raised managerial competence.
- Subjects :
- business.industry
[SHS.EDU]Humanities and Social Sciences/Education
05 social sciences
[SHS.EDU] Humanities and Social Sciences/Education
IRG_AXE3
Public relations
0502 economics and business
[SHS.GESTION]Humanities and Social Sciences/Business administration
050211 marketing
Sociology
Video game design
business
[SHS.GESTION] Humanities and Social Sciences/Business administration
Hobby
Competence (human resources)
Complex problems
050203 business & management
Subjects
Details
- Language :
- English
- ISSN :
- 25557017 and 25557033
- Database :
- OpenAIRE
- Journal :
- Management & Data Science, Management & Data Science, Management & Data Science, 2020, Pédagogie 3.0, 5 (1), https://management-datascience.org/articles/14547/
- Accession number :
- edsair.doi.dedup.....a73c7758f45c1de37678e4f009ecef28