Back to Search Start Over

Wargames for training future managers

Authors :
Antoine Bourguilleau
Natalia Wojtowicz
Philippe Lépinard
Lépinard, Philippe
Institut de Recherche en Gestion (IRG)
Université Paris-Est Marne-la-Vallée (UPEM)-Université Paris-Est Créteil Val-de-Marne - Paris 12 (UPEC UP12)
Source :
Management & Data Science, Management & Data Science, Management & Data Science, 2020, Pédagogie 3.0, 5 (1), https://management-datascience.org/articles/14547/
Publication Year :
2020
Publisher :
HAL CCSD, 2020.

Abstract

International audience; Jim Dunnigan, a famous game designer, once described wargames as « the hobby of the overeducated » (Dunnigan, 2000). It is and was, from its early beginnings – a tool for representing complex problems with moving elements. It championed decision-making despite overwhelming amount of data on troops, terrain and tactics. As Barritt pointed out studies are rarely focused on the value of experience instead of the value of concept (Barritt, 1986). This article aims to bridge that gap and showcase experiences from two domains applying wargaming in teaching. Training through games highlights experience as a method and the outcome leading to raised managerial competence.

Details

Language :
English
ISSN :
25557017 and 25557033
Database :
OpenAIRE
Journal :
Management & Data Science, Management & Data Science, Management & Data Science, 2020, Pédagogie 3.0, 5 (1), https://management-datascience.org/articles/14547/
Accession number :
edsair.doi.dedup.....a73c7758f45c1de37678e4f009ecef28