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Gaming experience affects the interpretation of ambiguous words
- Source :
- PLoS ONE, PLoS ONE, Vol 15, Iss 12, p e0243512 (2020)
- Publication Year :
- 2020
- Publisher :
- Public Library of Science, 2020.
-
Abstract
- Rodd et al. (2016) report that recreational rowers’ acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the participants depended on experiential factors, such as how long the participant had been a rower, and how long it had been since they last rowed. We present two experiments that attempt to replicate these findings with another group of hobbyists, namely video game players. Experiment 1 examined the differences in word meaning choice between gamers and non-gamers. Participation in video-gaming lead to participants generating more gaming-related word meanings in a word association task. Experiment 2 further examined the effects of video gaming experience on the lexical representation of gaming-related words. Participants who had spent more years as gamers were more likely to produce gaming-related word meanings in a word association task. The effect of time spent gaming was no longer significant when we took into account whether the participant engaged with video-game related media (such as YouTube channels or gaming-related message boards). This finding helps us to refine our understanding of the results reported by Rodd et al. (2016), suggesting that it may not be the time spent in an activity that affects the interpretation of ambiguous words, but rather the specific exposure to activity-related vocabulary.
- Subjects :
- Male
Vocabulary
Social Sciences
Word Association Tests
Crabs
Experiential learning
Terminology
Task (project management)
Surveys and Questionnaires
Psychology
media_common
Language
Grammar
Multidisciplinary
Eukaryota
Sports Science
Semantics
Crustaceans
Medicine
Female
Games
Word (group theory)
Cognitive psychology
Research Article
Sports
Psychometrics
Arthropoda
Adolescent
media_common.quotation_subject
Science
Phonology
Young Adult
Animals
Humans
Video game
Behavior
Interpretation (philosophy)
ComputingMilieux_PERSONALCOMPUTING
Cognitive Psychology
Organisms
Biology and Life Sciences
Linguistics
Word Association
Invertebrates
Video Games
Recreation
Cognitive Science
Zoology
Neuroscience
Subjects
Details
- Language :
- English
- ISSN :
- 19326203
- Volume :
- 15
- Issue :
- 12
- Database :
- OpenAIRE
- Journal :
- PLoS ONE
- Accession number :
- edsair.doi.dedup.....a5809ff5971b6f55abc1cf910011a14c