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Interaction Knowledge: Understanding the ‘Mechanics’ of Digital Tools

Authors :
Miguel A. Renom
Baptiste Caramiaux
Michel Beaudouin-Lafon
Extreme Situated Interaction (EX-SITU)
Inria Saclay - Ile de France
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Interdisciplinaire des Sciences du Numérique (LISN)
Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Interaction avec l'Humain (IaH)
Laboratoire Interdisciplinaire des Sciences du Numérique (LISN)
Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)
Institut des Systèmes Intelligents et de Robotique (ISIR)
Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS)
ACM
European Project: 695464,ERC,ONE(2016)
Source :
CHI '23: CHI Conference on Human Factors in Computing Systems, CHI 2023-Conference on Human Factors in Computing Systems, CHI 2023-Conference on Human Factors in Computing Systems, Apr 2023, Hamburg, Germany. pp.1-14, ⟨10.1145/3544548.3581246⟩, Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Publication Year :
2023
Publisher :
HAL CCSD, 2023.

Abstract

International audience; User interfaces typically feature tools to act on objects and rely on the ability of users to discover or learn how to interact with them. Previous work in HCI has used the Theory of Affordances to explain how users understand the possibilities for action in digital environments. A complementary theory from cognitive neuroscience, Technical Reasoning, posits that users accumulate abstract knowledge of object properties and technical principles known as mechanical knowledge, essential in tool use. Drawing from this theory, we introduce interaction knowledge as the "mechanical" knowledge of digital environments. We provide evidence of its relevance by reporting on an experiment where participants performed tasks in a digital environment with ambiguous possibilities for interaction. We analyze how interaction knowledge was transferred across two digital domains, text editing and graphical editing, and conclude that interaction knowledge models an essential type of knowledge for interacting in the digital world. CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models.

Details

Language :
English
ISBN :
978-1-4503-9421-5
ISBNs :
9781450394215
Database :
OpenAIRE
Journal :
CHI '23: CHI Conference on Human Factors in Computing Systems, CHI 2023-Conference on Human Factors in Computing Systems, CHI 2023-Conference on Human Factors in Computing Systems, Apr 2023, Hamburg, Germany. pp.1-14, ⟨10.1145/3544548.3581246⟩, Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Accession number :
edsair.doi.dedup.....a0f6a8d3762f48145e501efafb52b89a