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The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study
- Source :
- Disability and rehabilitation. 41(18)
- Publication Year :
- 2018
-
Abstract
- PURPOSE: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of a commercially available, virtual-reality gaming system (the Personalised Stroke Therapy system) for upper-limb rehabilitation with community dwelling stroke-survivors. METHOD: Twelve stroke-survivors (nine females, mean age 58 years, [standard deviation 7.1], median stroke chronicity 42 months [interquartile range 34.7], Motricity index 14-25 for shoulder and elbow) were asked to complete nine, 40-min intervention sessions using two activities on the system over 3 weeks. Feasibility and acceptability were assessed through a semi-structured interview, recording of adverse effects, adherence, enjoyment (using an 11-point Likert scale), and perceived exertion (using the BORG scale). Assessments of impairment (Fugl-Meyer Assessment Upper extremity), activity (ABILHAND, Action Research Arm Test, Motor Activity Log-28), and participation (Subjective Index of Physical and Social Outcome) were completed at baseline, following intervention, and at 4-week follow-up. Data were analysed using Thematic Analysis of interview and intervention field-notes and Wilcoxon Signed Ranks. Side-by-side displays were used to integrate findings. RESULTS: Participants received between 175 and 336 min of intervention. Thirteen non-serious adverse effects were reported by five participants. Participants reported a high level of enjoyment (8.1 and 6.8 out of 10) and rated exertion between 11.6 and 12.9 out of 20. Themes of improvements in impairments and increased spontaneous use in functional activities were identified and supported by improvements in all outcome measures between baseline and post-intervention (p
- Subjects :
- Male
030506 rehabilitation
medicine.medical_specialty
Technology
medicine.medical_treatment
hemiplegia
Hemiplegia
Virtual reality
Gaming Technologies
Upper Extremity
03 medical and health sciences
0302 clinical medicine
Physical medicine and rehabilitation
Medicine
Humans
Stroke
Aged
Rehabilitation
business.industry
ComputingMilieux_PERSONALCOMPUTING
Stroke Rehabilitation
Virtual Reality
Middle Aged
medicine.disease
medicine.anatomical_structure
Video Games
Upper limb
virtual reality
Feasibility Studies
Female
0305 other medical science
business
030217 neurology & neurosurgery
Subjects
Details
- ISSN :
- 14645165
- Volume :
- 41
- Issue :
- 18
- Database :
- OpenAIRE
- Journal :
- Disability and rehabilitation
- Accession number :
- edsair.doi.dedup.....a05d9b29731add125c7928e7adba83f7